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Empire Earth II - 1.2

Por fin ha salido el segundo parche para el Empire Earth II, donde quitan muchos bugs molestos y mejoran la IA, haciéndolo mucho más jugable aun.Lo podeis bajar desde 3dGamers.


La lista de cambios es la siguiente:

- New GameSpy lobby

  • Added ladder and rankings system
  • Added cut / paste functionality to in-game lobby
  • Increased character buffer to accommodate longer chat messages for in-game lobby
  • Added end-user scenario scripting system
  • Added documentation / example for making scripted scenarios (located in Scripting Docs folder)
  • Added bonus skirmish maps
  • Added an option for a simplified hot key map
  • CTRL+ALT+S will save the game
  • Ctrl+Alt+Q - quit to main screen from anywhere
  • Geography defaults to Random in skirmish setup
  • Added Random options for Rivers, Forestation, and Elevation (all default to Random)
  • Added an option to save favorite skirmish settings
  • Added profanity chat filter
  • Improved unit balance
  • Animals provide more food
  • Wall / tower sections can be selected more easily
  • All selected Wall Connectors will now upgrade to Wall Towers when the upgrade is selected, within resource and territory limits
  • Fixed bug with Attack Move where Ctrl+Right-Click with an enemy under the cursor was interpreted as an Attack order
  • Fixed Helicopters getting stuck on bridges
  • Fixed user’s online name appearing as (null) to other players
  • Fixed incorrect unit titles in stats across multiple epoch games
  • Added epoch name to next epoch numerals
  • Fixed dead animal reappearing / replaying animation
  • Fixed team placement on continents
  • Fixed HERCs firing sound / ammo type issue
  • Game won’t launch game if everyone is set as an observer
  • Updated art for modern Turkish infantry units
  • De-intensified weather effects for better visual recognition of units and buildings
  • Disabled scroll reset when new text is added to chat box
  • Fixed citizens not continuing to hunt after harvesting an animal
  • Improved pathing: units use roads more intelligently now
  • Rams are now placed at the front of formations
  • Mixed groups of ranged units and rams will no longer cause rams to spin in place when the group is ordered to attack
  • Units ordered to attack move which are already attacking something will NOT STOP attacking their target
  • Medics ordered to attack move with a group of combat units will now stop as soon as any unit can attack, and will heal their group members
  • Improvements to AI building walls / roads
  • AI units won’t get stuck in Hold Position anymore
  • Deathmatch improvement - AI won’t autobuild warehouses
  • AI won’t try to build a wonder if they’re under siege
  • Fixed bug where AI would start construction of the same wonder multiple times
  • AI deathmatch improvement: Devotes less citizens to wall buildings so as to get military buildings up faster
  • AI deathmatch improvement: Upgrades units to veteran/elite more frequently

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    Fuente:Noticias3d

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