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Parche 1.09 para Civilization 4

Ya ha salido, con una semana de retraso, el primer parche para el Civilization 4,el cual arregla varios bugs y mejora el rendimiento al mejorar el control de la memoria. La lista de cambios completa esta en la noticia completa, pesa 24 megas y lo puedes bajar desde 3dDownloads o desde la página oficial:

Changes in this patch:



- increased cost of Apollo Program…

- increased SS parts cost…

- Animal Husbandry reveals Horses

- tweaked Rifling, Chemistry, Steel, and Railroad tech costs…

- increased late-game tech costs…

- can now add two specialists in size 1 city with Mercantilism…

- final score is now modified by difficulty level…

- Speed up load times

- Global performance enhancements



Added:



- Include WB map size in the description field

- Save login name

- Added password encryption

- Added regenerate Map Button to World builder Map Mode…

- checkbox for using low resolution textures

- more logging for init failure

- minspec / video memory checking

- Added ability to change to and from fullscreen while in-game

- holding during startup will clean out the cache

- improved bink playback, added ini options



Fixes:



- ATI issue Failed to Init Renderer Fixed

- Multiplayer Lobby list jump problem and lobby crash fixed

- fixed war weariness calculation bug…

- units maintain their name when upgraded

- fixed Gold-for-Gold diplo exploit…

- fixed no research choice overflow exploit…

- Fix for voice initialization crash

- Fix addressing takeover AI and retirement OOS.

- Fixed issue with diplomacy text being always used in its first form in the translator.

- Popups, screens, and diplomacy properly cleared when exiting from main menu.

- Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save

- Fixed bug where player could not offer any deal to other human in PBEM/Hotseat

- Sorting by date on domestic advisor now works.

- fixed bug where settlers could not move if the strategy layer was selected

- fixed Ironworks…

- fixed AI units not obeying open borders rules on declaration of war…

- fixed bug that prevent placing of units in world-builder

- fixed bug that prevented gifting of units to a human player

- stack attack infinite loop fixed

- Civic screen update fix (wasn’t showing the right maintenance and anarchy values)

- ctrl-g crash fix, optimized city bar art

- fixed right-click menu crash

- Intro movie crashing problems

k kabrones k son , al final del poner el parche te ofrecen instalarte el xfire,y la opcion para decirle k no dcie algo parecido a esto “No,soy un inadptado social sin amigos para jugar por itnernet”. (no pone eso,pero es basicamente lo k kiere dar a entender )

patching… (=

\o/

instalar xfire?
·si

·no, no juego con amigos por internet