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TES: Oblivion - Nuevas Imagenes

Cada vez quedan menos días para la salida del The Elder Scrolls: Oblivion, solo 8 días más, y se hace notar, pues cada pocos días salen nuevas imagenes del juego, esta vez nos permiten ver más detalles:

        

Nota: estas imagenes pertenecen a la versión de XBox360, puede que sean un poco diferente de la vesión PC.

Pero aún así impresionan!

La penúltima es la hostia.

Un apunte: para generar toda esa arboleda y que sea mínimamente jugable en un maquina estándar(no pepino) han usado el motor SpeedTree

https://www.speedtree.com/

En el sitio podéis ver algunas demos.

El motor UE3 lo lleva incorporado.

Podéis ver screenshots del speedtree en UE3 aquí:

https://www.speedtree.com/html/downloads_images.htm?%3Cmap%20name=%22UE3%22%3E%3Cimg%20src=%22../images/screenshots/UE3.gif%22%20width=%22429%22%20height=%22430%22%20alt=%22%22%20border=%220%22%20usemap=#UE3%20ismap%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_01.jpg’,%20’1024’,%20’768’)%22%20coords=%225,%2075,%20106,%20140%22%20title=%22image%201%22%20alt=%22image%201%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_02.jpg’,%20’1024’,%20’768’)%22%20coords=%225,%20145,%20106,%20210%22%20title=%22image%202%22%20alt=%22image%202%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_03.jpg’,%20’1024’,%20’768’)%22%20coords=%225,%20285,%20106,%20350%22%20title=%22image%203%22%20alt=%22image%203%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_04.jpg’,%20’1024’,%20’768’)%22%20coords=%2212,%205,%20213,%2070%22%20title=%22image%204%22%20alt=%22image%204%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_05.jpg’,%20’1024’,%20’768’)%22%20coords=%22111,%20215,%20212,%20280%22%20title=%22image%205%22%20alt=%22image%205%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_06.jpg’,%20’1024’,%20’768’)%22%20coords=%22111,%20285,%20212,%20350%22%20title=%22image%206%22%20alt=%22image%206%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_07.jpg’,%20’1024’,%20’768’)%22%20coords=%22111,%20355,%20212,%20420%22%20title=%22image%207%22%20alt=%22image%207%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_08.jpg’,%20’1024’,%20’768’)%22%20coords=%22217,%2075,%20318,%20140%22%20title=%22image%208%22%20alt=%22image%208%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_09.jpg’,%20’1024’,%20’768’)%22%20coords=%22218,%20145,%20319,%20210%22%20title=%22image%209%22%20alt=%22image%209%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_10.jpg’,%20’1024’,%20’768’)%22%20coords=%22217,%20285,%20318,%20350%22%20title=%22image%2010%22%20alt=%22image%2010%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_11.jpg’,%20’1024’,%20’768’)%22%20coords=%22324,%20145,%20425,%20210%22%20title=%22image%2011%22%20alt=%22image%2011%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_12.jpg’,%20’1024’,%20’768’)%22%20coords=%22324,%20215,%20425,%20280%22%20title=%22image%2012%22%20alt=%22image%2012%22%3E%3C/map%3E

Edición: Cacho de url!!!

Buen trabajo haciendo que no se cargue el diseño de la web!

1#en el oepra parece como 20 lineas pal link Oo, en el firefox solo dos, cagon la

Yo uso Firefox y me sale una sola línea muy larga… tan larga que creo que hay más datos en la URL que en la página en sí

Comentario #1 por Vagabond:
Pero aún así impresionan!

La penúltima es la hostia.

Un apunte: para generar toda esa arboleda y que sea mínimamente jugable en un maquina estándar(no pepino) han usado el motor SpeedTree

https://www.speedtree.com/

En el sitio podéis ver algunas demos.

El motor UE3 lo lleva incorporado.

Podéis ver screenshots del speedtree en UE3 aquí:

https://www.speedtree.com/html/downloads_images.htm?%3Cmap%20name=%22UE3%22%3E%3Cimg%20src=%22../images/screenshots/UE3.gif%22%20width=%22429%22%20height=%22430%22%20alt=%22%22%20border=%220%22%20usemap=#UE3%20ismap%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_01.jpg’,%20’1024’,%20’768’)%22%20coords=%225,%2075,%20106,%20140%22%20title=%22image%201%22%20alt=%22image%201%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_02.jpg’,%20’1024’,%20’768’)%22%20coords=%225,%20145,%20106,%20210%22%20title=%22image%202%22%20alt=%22image%202%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_03.jpg’,%20’1024’,%20’768’)%22%20coords=%225,%20285,%20106,%20350%22%20title=%22image%203%22%20alt=%22image%203%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_04.jpg’,%20’1024’,%20’768’)%22%20coords=%2212,%205,%20213,%2070%22%20title=%22image%204%22%20alt=%22image%204%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_05.jpg’,%20’1024’,%20’768’)%22%20coords=%22111,%20215,%20212,%20280%22%20title=%22image%205%22%20alt=%22image%205%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_06.jpg’,%20’1024’,%20’768’)%22%20coords=%22111,%20285,%20212,%20350%22%20title=%22image%206%22%20alt=%22image%206%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_07.jpg’,%20’1024’,%20’768’)%22%20coords=%22111,%20355,%20212,%20420%22%20title=%22image%207%22%20alt=%22image%207%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_08.jpg’,%20’1024’,%20’768’)%22%20coords=%22217,%2075,%20318,%20140%22%20title=%22image%208%22%20alt=%22image%208%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_09.jpg’,%20’1024’,%20’768’)%22%20coords=%22218,%20145,%20319,%20210%22%20title=%22image%209%22%20alt=%22image%209%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_10.jpg’,%20’1024’,%20’768’)%22%20coords=%22217,%20285,%20318,%20350%22%20title=%22image%2010%22%20alt=%22image%2010%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_11.jpg’,%20’1024’,%20’768’)%22%20coords=%22324,%20145,%20425,%20210%22%20title=%22image%2011%22%20alt=%22image%2011%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_12.jpg’,%20’1024’,%20’768’)%22%20coords=%22324,%20215,%20425,%20280%22%20title=%22image%2012%22%20alt=%22image%2012%22%3E%3C/map%3E

Edición: Cacho de url!!!

Buen trabajo haciendo que no se cargue el diseño de la web!

Creo q también usa este sistema el Unreal Engine 3.

4#lo dice en su post (UE3)

Comentario #4 por Kolham:
#1 Creo q también usa este sistema el Unreal Engine 3.

Sí, yo creo que también

será interesante probar el primer juego que llega con el Unreal Engine 3.0 para medir la potencia necesaria en frames de cara al UT2k7

7# pero el Oblivion no es ue3 no? o si?

coño es cierto no lo usa me he colado , he buscado por inet y he visto que para la física usa el motor del Havok , el que lleva el Half Life 2. y para mover los gráficos usa un motor propio.

https://www.darkandlight.net/forums/showthread.php?t=20890&page=3

Comentario #1 por Vagabond:
Pero aún así impresionan!

La penúltima es la hostia.

Un apunte: para generar toda esa arboleda y que sea mínimamente jugable en un maquina estándar(no pepino) han usado el motor SpeedTree

https://www.speedtree.com/

En el sitio podéis ver algunas demos.

El motor UE3 lo lleva incorporado.

Podéis ver screenshots del speedtree en UE3 aquí:

https://www.speedtree.com/html/downloads_images.htm?%3Cmap%20name=%22UE3%22%3E%3Cimg%20src=%22../images/screenshots/UE3.gif%22%20width=%22429%22%20height=%22430%22%20alt=%22%22%20border=%220%22%20usemap=#UE3%20ismap%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_01.jpg’,%20’1024’,%20’768’)%22%20coords=%225,%2075,%20106,%20140%22%20title=%22image%201%22%20alt=%22image%201%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_02.jpg’,%20’1024’,%20’768’)%22%20coords=%225,%20145,%20106,%20210%22%20title=%22image%202%22%20alt=%22image%202%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_03.jpg’,%20’1024’,%20’768’)%22%20coords=%225,%20285,%20106,%20350%22%20title=%22image%203%22%20alt=%22image%203%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_04.jpg’,%20’1024’,%20’768’)%22%20coords=%2212,%205,%20213,%2070%22%20title=%22image%204%22%20alt=%22image%204%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_05.jpg’,%20’1024’,%20’768’)%22%20coords=%22111,%20215,%20212,%20280%22%20title=%22image%205%22%20alt=%22image%205%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_06.jpg’,%20’1024’,%20’768’)%22%20coords=%22111,%20285,%20212,%20350%22%20title=%22image%206%22%20alt=%22image%206%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_07.jpg’,%20’1024’,%20’768’)%22%20coords=%22111,%20355,%20212,%20420%22%20title=%22image%207%22%20alt=%22image%207%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_08.jpg’,%20’1024’,%20’768’)%22%20coords=%22217,%2075,%20318,%20140%22%20title=%22image%208%22%20alt=%22image%208%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_09.jpg’,%20’1024’,%20’768’)%22%20coords=%22218,%20145,%20319,%20210%22%20title=%22image%209%22%20alt=%22image%209%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_10.jpg’,%20’1024’,%20’768’)%22%20coords=%22217,%20285,%20318,%20350%22%20title=%22image%2010%22%20alt=%22image%2010%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_11.jpg’,%20’1024’,%20’768’)%22%20coords=%22324,%20145,%20425,%20210%22%20title=%22image%2011%22%20alt=%22image%2011%22%3E%3Carea%20shape=%22rect%22%20href=%22javascript:Enlarge(‘../images/UE3/unreal3_12.jpg’,%20’1024’,%20’768’)%22%20coords=%22324,%20215,%20425,%20280%22%20title=%22image%2012%22%20alt=%22image%2012%22%3E%3C/map%3E

Edición: Cacho de url!!!

Buen trabajo haciendo que no se cargue el diseño de la web!

, lo comenté hace tiempo eso de los árboles si , es bastante impresionante:

https://gamersmafia.com/foros/topic/8361

Comentario #8 por SuiciSpai:
7# pero el Oblivion no es ue3 no? o si?

Nops, el oblivion no usa el UE3… q yo sepa.